Spring 2027 · Undergraduate

Syllabus

Department of Computer Science · College of Natural Sciences · Colorado State University

Meets
Tuesdays & Thursdays · time TBA
Room
TBA
Dates
Classes: January 19 – May 7, 2027 · our meetings: Tuesday, January 19 – Thursday, May 6 · Spring Recess March 13–21 · Finals Week May 10–13
Final Exam
During Finals Week (May 10–13, 2027); the slot is set by the Registrar from the class meeting time and will be posted here once the time is fixed
Instructor
Francisco R. Ortega, Ph.D. (CSB‑360)
Format
Undergraduate research-based capstone · semester-long AR/VR project in groups of 3–4 · agentic AI for XR development and research

Status of Syllabus

Updates to Syllabus

DateDescription
November 9, 2026First public draft
TBAFinal draft of the syllabus released
TBASyllabus release

Professor

Francisco R. Ortega, Ph.D. (NUI Lab). Associate Professor (tenured).

Teaching Assistants

Overview

CS 465 is an undergraduate, research-based capstone course on multimodal interaction for 3D user interfaces. A user interface (UI) is the medium of communication between a user and a computer system; a 3DUI is one where the input, the output, or both are in 3D space. This course is about the input side: how people communicate with a system through controllers, hands and gestures, gaze, speech, touch, body, and combinations of these, and how we design, build, and evaluate the interaction techniques that use them.

The course centers on three things.

1. Multimodal input and interaction in AR/VR (the core)

The theory and practice of input devices, interaction techniques (e.g., world-in-miniature, ray casting, gaze + pinch), and multimodal interaction, and how to evaluate them (e.g., 3D Fitts' law, gesture elicitation, controlled studies, qualitative methods). AR/VR is required in this course: every project must run in a headset, and every project must make input and interaction its central contribution. Most head-mounted displays will be Meta Quest (with video-see-through AR); some optical-see-through AR (e.g., HoloLens 2) and additional input devices may be available. Some output work is needed to give feedback on the interaction, but the key part of the course is how the user interacts with the system, not what they see.

2. Agentic AI for XR development and research

A core skill of this course, and one useful well beyond it, is working with agentic AI. We use agentic coding and research agents (Claude Code, OpenAI Codex, opencode, and others, including agentic AI inside VS Code) for coding, system setup, and research, combining local AI models with frontier models. You stay the decision-maker and remain fully accountable for what the agents produce, while learning where they help, where they fail, and how to keep a human in control.

3. LLMs as an instrument

Language models are not only a coding aid; in this course they are also an instrument. In the interface, an LLM can be part of the interaction itself: speech as a modality, interpreting a user's intent from speech plus gesture or gaze, or an assistant that acts in the XR scene. In the research, a model can be a study instrument: helping structure the analysis of qualitative data, generating stimuli, or serving as a consistent, controllable component of an experiment. We treat model choice as a human-centered design question: from small on-device models to large frontier LLMs, capability grows along with cost, latency, privacy exposure, and the chance of confident-but-wrong answers, so what a person should delegate, verify, or keep under direct control shifts along that spectrum. Every use of a model as an instrument must be disclosed and described in the methods of your paper.

Who This Course Is For

CS 465 is an undergraduate course. It is research-based and includes a substantial implementation, which also makes it a challenging opportunity for graduate students, who may count up to two 400-level courses toward their degree. Requirements, deliverables, and grading are the same for everyone.

Working With Your Advisor or Another Faculty Member

You are welcome to work on a problem with me, with your own faculty advisor, or with another faculty member, as long as the project fits this course: it must run in AR/VR and make input and interaction its central contribution. Talk to me early so we can scope it to the course requirements (proposal, checkpoints, paper, and implementation). Your work and authorship remain your own, and you stay accountable for what you submit.

Course Objectives

By the end of CS 465, you should be able to:

How This Class Is Using LLMs This Semester

Disclosure matters. As part of his research on the intersection of agentic AI with XR and HCI, the instructor uses a range of models, both local and frontier, to edit text, generate content, and assist with course material, while still making every decision himself. The buck stops with the professor. Agentic AI is a tool, nothing more. We will talk about this at length in class.

Use of AI in CS 465

AI is allowed in this course. If you use it, you remain fully responsible and accountable for everything you submit. AI is a tool, not a substitute for understanding.

The AI Dilemma

How computer scientists should use AI to aid coding and writing (and these are different) is an open question I take seriously, alongside the ethical considerations (energy, copyright, confidentiality). I will share my current thinking and we will discuss it in class. If you let AI do everything, you will not learn, and you will not be able to maintain what you "wrote." Use it to support your learning, not to replace it.

Email, Canvas, and Teams

Email, Canvas, Teams, and this syllabus (plus the Final Project page) are critical. Check them regularly. Classes will be recorded, but I can't guarantee the system's functionality; online students will get a special recording if Echo360 fails.

How to communicate

Style of HCI Courses

HCI courses, including this one, focus on concepts and theory as well as building, which is not common in all CS undergraduate courses. Expect to read research papers, write throughout the semester, and build a working AR/VR system.

Learning Breaks

Research in the science of learning shows that sustained attention during long lectures decreases learning. I will use structured mini-breaks (3–5 minutes) during some class sessions; use them for peer discussion and to process the material. I recommend Rhodes, M. G., Cleary, A. M., & Bjork, E. L. (2024). A Guide to Effective Studying and Learning.

Project Teams

Projects are done in groups of 3–4. Hardware is the limiting factor for smaller groups. Students may form their own groups, and I can assist if needed. You will evaluate your team members about three times during the semester. A larger group is expected to deliver more than a smaller one, in both the implementation and the paper. Details, milestones, and the rubric are on the Final Project page and on Canvas by the end of the second week.

Project Requirements

Possible project categories (more ideas will be presented in class):

Presentations

There will be presentations this semester. The format and schedule will be announced on the Schedule and Final Project pages.

Prerequisites

See your advisor or the CS website. Programming maturity is assumed: you need to be self-sufficient in the project and assignments.

Grading Scale

GradeRange
A[94, 100]
A-[90, 94)
B+[87, 90)
B[84, 87)
B-[80, 84)
C+[75, 80)
C[70, 75)
D[60, 70)
F[0, 60)

Grading Breakdown

This course consists of 1,000 points; 1,000 points = 100%.

ComponentWeightNotes
Syllabus quiz1%Quiz about the syllabus.
GitHub2%Setup and continuous use of the repository for assigned tasks.
CITI training1%Responsible conduct / human-subjects research training.
Class participation3%See Attendance; online students differ.
Team evaluation3%Evaluate your peers (about three times).
Assignments10%Lab-like assignments in Unity. The lowest grade is dropped.
Exams30%Two exams; the lowest grade is dropped.
Final exam10%Cumulative.
Quizzes5%Six quizzes; the lowest is dropped.
Final project35%AR/VR implementation + research paper. Rubric on the Final Project page.
Total100%

Exam Dates

Exams 1 and 2 are given during class time via the Canvas proctored application. If Canvas is unavailable, a hard copy is provided for face-to-face students.

ExamDate
Exam 1Thursday, March 11, 2027 (during class time)
Exam 2Thursday, April 15, 2027 (during class time)
Final ExamFinals Week, May 10–13, 2027. The slot is set by the Registrar from the class meeting time (final exam schedule) and will be posted here once the time is fixed.

The final exam date and time are set by the Registrar and cannot be changed. Exams are proctored with a CSU-approved system.

Equipment for Exams

You need a computer or laptop in a quiet location. You will take a practice quiz to test your system by a specific date; it opens by the second or third week of classes. If you have trouble getting a laptop, talk to me and the TAs.

Additional Information about Exams

Coding is not the main topic of this class (we will still code), so you will not be asked coding questions. You may be asked about the concepts behind the assignments (e.g., Fitts' law).

Online Students

Online students follow the same requirements, deliverables, and grading as face-to-face students, with a few small differences because they cannot attend in person:

Attendance (face-to-face students)

If you are a face-to-face student, I expect you to attend every class and be an active participant. You may be absent five times during the semester, no questions asked (travel, illness, or any reason). Beyond that, extreme cases with documentation from case management will be considered. Attendance is tracked to comply with student financial aid. There may be extra-credit pop-up quizzes in class for face-to-face students.

Electronics

Electronics should be used only to take notes or follow the lecture slides. If you need to text, take a call, or browse, please step outside. If you use a laptop, try to sit in the back.

Late Work and Make-ups

Late work is not accepted unless I make an exception for a serious case. The course is built with drops (lowest exam, lowest assignment, lowest quiz) so a single missed item will not sink you. If a submission carries a one-day late policy, I will announce it, with a 10% penalty on that submission.

Travel

I may have to travel a few times during the semester; the class will be covered by a TA or a guest speaker. I also understand if you need to travel for research, hackathons, or work, but you are responsible for meeting deadlines. Don't travel on exam days.

About the Class Schedule

Students' needs differ from one semester to the next, so the schedule is subject to change. This class covers state-of-the-art topics, so not all lectures are known in advance. Exam dates are fixed, and other dates will be posted with advance notice on Canvas.

Time Outside of Class

Reserve the time this class needs. A rule of thumb is 3–4 hours of study per credit per week; for a 4-credit course that is 12–16 hours outside class, including at least 10 hours per week on the project, more toward the end. Outside work includes lecture materials, readings, and coding tutorials or practice with our resources and support.

Unity Game Engine and Other Engines

You may use any game engine or language for your final project, but the assignments are in Unity. If you choose another engine (e.g., Godot or Unreal), that is acceptable, but we cannot provide support for it. The lab computers run only Unity.

Labs and Computer Room

Labs are on your own; there is no lab section to attend. Lab computers are available in CSB 225 (hours TBA). Other classes also use CSB 225, so be respectful of their time blocks. Back up your work to a remote drive and use Git; local lab drives are wiped periodically.

Textbook

We use resources provided in class (PDFs and slides in Canvas). One free book we draw from: Steven M. LaValle, Virtual Reality, Cambridge University Press, 2023 (lavalle.pl/vr). See the Resources page.

LaTeX

LaTeX is required for the research paper and for the checkpoints that lead to it. Templates and details are on the Final Project page by the second week of classes.

Performance Measures

Some questions and deliverables are not multiple choice; the instructor uses judgment and experience to evaluate them, based on the expected answer and the level of this class. Because this is a research course, the quality of the work is part of the grade.

Respect for Others

Be respectful of everyone's right to be who they are, including members of the LGBTQ+ community, minorities (race, ethnicity, etc.), and people of differing gender, culture, personality, and political views. This class deals with humans, so opinions will sometimes differ; we will use evidence and science to work through the issues. Order in class is required.

If a student behaves in a manner considered prohibited conduct, I reserve the right to ask that student to leave immediately and to report the behavior to the appropriate department.

Important Information Regarding Accommodations for Students

Colorado State University's Student Disability Center (SDC) coordinates accommodations. If you have not registered with the SDC, start at New SDC Student: Get Started.

Teaching Philosophy and Other Matters

About Cheating (Academic Integrity)

Don't cheat. Make sure you understand the CSU Academic Honor Principle. On exams and quizzes, all work must be your own. For the project, collaboration within your team is expected, but work shared across teams must be cited, and you must attribute any code or text you did not write. If you are talking in plain English about ideas across teams, you are probably fine; if you are dictating code line by line to another team, you have crossed the line. Submitting plagiarized work may result in an F for the class and additional consequences.

© 2027 Dr. Francisco R. Ortega. All rights reserved.